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The player takes on the role of one of their Agents, and is tasked with systematically bringing down all three organized gangs, while keeping both the populace and Peacekeepers safe. The Agency is based out of a former resort hotel on an island in the very centre of the city. The city, therefore, sought additional help from "the Agency", an organization that, in addition to outfitting and supporting Peacekeepers, has used advanced surgical and cybernetic technology to create supersoldiers known as "Agents".

Normally, a police organization called the Peacekeepers kept the city under control their forces, however, were overwhelmed by the sudden rise in crime. The city is controlled by three criminal organizations: Los Muertos (which means "The Dead" in Spanish), a street gang of drug dealers from Central America who runs "La Mugre" ("The Dirt") The Volk ( Russian for "The Wolf"), a militia group from Eastern Europe who dominates "The Den" and the Shai-Gen Corporation, a formerly above-board, corrupt governing body from East Asia that rules "The Corridor". Plot Ĭrackdown takes place in the fictional metropolis of Pacific City, whose three districts are divided among eight total islands.
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A sequel, Crackdown 2, was released in July 2010 by Ruffian Games without Jones' input, and Crackdown 3 was released for the Xbox One and Microsoft Windows in February 2019, initially to be again directed by Jones before he left to join Epic Games. It has garnered several awards for its innovative gameplay. It received critical acclaim from reviewers and is widely considered to be the best entry in the series. The game sold 1.5 million copies in its first six months of release.
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Microsoft Game Studios bundled specifically marked copies of Crackdown with an access code to the multiplayer test version of the much-anticipated Halo 3 Beta. It was released worldwide in February 2007.Ĭrackdown, initially planned for release on the original Xbox console, was envisioned as a vast world in which players could experiment and explore freely. The game features a two-player cooperative play mode via Xbox Live.
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The gameplay is nonlinear: instead of following a rigid mission sequence, players are free to select the approach to completing their missions and activities. The Agent's abilities improve by defeating both crime lords and their top subordinates, as well as by completing optional activities, such as street races and scavenger hunts. Set in the fictional Pacific City, the player controls a biologically enhanced Agent, tasked with defeating three crime lords and their organized crime syndicates. Crackdown was conceived by Realtime Worlds ' founder, David Jones, who also created Grand Theft Auto and Lemmings. "We get him in a room, and he’ll do things like, ‘Phil Spencer, this is a milestone for you, shut up and listen.Crackdown is a 2007 action-adventure game developed by Realtime Worlds and published by Microsoft Game Studios for the Xbox 360. "He loves working on the franchise," says Microsoft's Peter Connolly. McConnohie, the voice of the aforementioned agency director.

One of several familiar elements will be returning, though: Michael D. I was an interesting try, but for me, no, they will be static."

"No, they’re not going to be back," he says. It was a cute idea, but it ultimately was more annoying than entertaining. The sequel put a spin on things by making them mobile as characters approached the orbs, they'd move from their spawn location and players would have to collect them before the items disappeared. The exception is with agility, which is raised by collecting hard-to-reach orbs that are scattered throughout the city. During our conversation, he told me something that's bound to come as a relief to players who found themselves frustrated with Crackdown 2's runaway collectibles.Īs you know, characters' skills progress through their actions in Crackdown – skills for kills, as the game's ever-present narrator intones. Afterward, I spoke with game director Dave Jones to learn more about the game. The demo was designed to show off its cloud-based destruction, which meant that things like enemies and character progression weren't in the build. At Gamescom last week, I got to play around with Crackdown 3's multiplayer mode.
